about ME

MY LINKS
MY SKILLS
Mattia Silvestro
I’m a passionate Gameplay and Engine Programmer.
I started making games at the age of 12 and never stopped striving to understand the inner workings of games and engines, driven by a relentless curiosity for low-level architecture.
I’m a Unity Asset Store Publisher and the creator of the RPG Creation Kit 2, a powerful framework to make complex RPG games in Unity.
In my free time I like to work on low level systems such as game engines and game servers in C/C++. I’ve made a series of engines in and I’m currently working on a complete, open source MMORPG architecture.
Beyond Unity I’m also actively developing in Unreal Engine 5.
I graduated in Computer Science from University of Naples “Parthenope” in December 2025 and currently seeking my opportunity in the game industry!
my PROJECTS
RPG Creation Kit 2
A powerful, all in one solution for building RPG games in Unity.
The RPG Creation Kit is a toolset designed to make deep, complex RPG game development easier and more accessible to developers and non-programmers.


NECRO MMO
An open-source C++ powered suite for building a MMORPG, inspired by the technical challenges of World of Warcraft.
Contains Game Client, Authentication Server, Load & Stress Server and Game Server.
TomentRaycaster / Online
An open-source Software Rendering Raycaster Engine with multiplayer written in plain C and SDL2, without any other external library.
TomentRaycaster and TomentOnline were exercises in low-level architecture, performances and constraints.
Main Components: CPU Raycasting multithreaded rendering, asset manager.


MyTournament
An open-source, C++ based Unreal Engine 5 prototype, developed to explore engine fundamentals.
Work-in-progress multiplayer FPS Arena with dynamic gameplay systems and abilities.
other PROJECTS
TastEcho
Link: GitHub
A SwiftUI iOS app built during my Apple Foundation Program that helps blind and visually impaired users cook using voice-guided, step-by-step instructions.

BDawn
Link: GitHub
BDawn is an RPG Browser-Game Engine written in Node, JS, HTML, CSS and MySQL, inspired by the browser games of the era.

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